DungeonOPC work log
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SYSTEMS ENGINEERING RECORD
A Unity-driven, music-reactive lighting engine that turns rendered scenes into real-time Open Pixel Control for spatial LED installations.
RoleCreator · interactive lighting architecture, Unity rendering, and fixture integration
ImpactBuilt a playable visual instrument that renders one authored scene into fixture-aware OPC paths, keeping creative composition independent from physical lighting outputs.
PROJECT README
DungeonOPC treats a room-sized pixel installation as a programmable visual instrument.
Unity renders patterns and choreography into fixture-specific pixel paths, while OPC networking delivers frames to physical hardware and optional audio analysis steers intensity, timing, and motifs. The current work is hardening show-state handoffs, deterministic pattern coverage, and resilient motif restoration for live operation.
SYSTEM DOSSIER
ARTICLE
An accessible tour of the authoring model, rendered output, and two-lane music control behind DungeonOPC.
FORGEJO / 26 WEEK ACTIVITY
182 commits across 36 active days, 2026-03-09 through 2026-09-06 UTC.
FORGEJO / REPOSITORY PULSE
ARTICLE
A closer look at image sampling, OPC transport, shared pattern controls, and fixture-aware visual testing.
ARTICLE
A catalog, musical boundaries, and ephemeral guidance turn pattern choice into a stable creative control layer.
ARTICLE
Deterministic rendering checks whether an effect reaches the paths the installation will actually transmit.
PROJECT TIMELINE
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TECHNICAL RECORD
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VISUAL AND AUDIO RECORD
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COMPLETE PROJECT INDEX
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CONNECTED PROJECT SYSTEMS
Event Count: 0