Every visible F34 item attached to the project.
Article · Thursday 27th of August, year 2026
Lighting the Room Like a Software Instrument
Project overview
DungeonOPC makes an immersive lighting room playable through one shared visual language.
An accessible tour of the authoring model, rendered output, and two-lane music control behind DungeonOPC.
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Image · Thursday 27th of August, year 2026
DungeonOPC: From Render to Room
Featured visual
A virtual field of light becomes a fixture-aware physical installation.
A conceptual view of DungeonOPC's rendering-to-fixtures pipeline, where one authored visual field is sampled into distinct architectural light paths.
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Article · Friday 28th of August, year 2026
Testing Visual Intent at the Fixture Boundary
Testing and tooling deep dive
Deterministic rendering checks whether an effect reaches the paths the installation will actually transmit.
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Article · Friday 28th of August, year 2026
Directing the Room Without Micromanaging It
Interaction and orchestration note
A catalog, musical boundaries, and ephemeral guidance turn pattern choice into a stable creative control layer.
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Article · Thursday 27th of August, year 2026
From Render Texture to Fixture Path
Architecture deep dive
The output boundary keeps artistic composition independent from fixture transport.
A closer look at image sampling, OPC transport, shared pattern controls, and fixture-aware visual testing.
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