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ACTIVEPROJECT 01

SYSTEMS ENGINEERING RECORD

DungeonOPC

A Unity-driven, music-reactive lighting engine that turns rendered scenes into real-time Open Pixel Control for spatial LED installations.

RoleCreator · interactive lighting architecture, Unity rendering, and fixture integration

ImpactBuilt a playable visual instrument that renders one authored scene into fixture-aware OPC paths, keeping creative composition independent from physical lighting outputs.

  • Unity
  • C#
  • Open Pixel Control
  • Generative Art
  • Lighting Systems
  • Real Time

andrew Project record ·

DungeonOPC: From Render to Room IMAGEDungeonOPC: From Render to Room

COMPLETE PROJECT INDEX

All material

5 records

Every visible F34 item attached to the project.

Lighting the Room Like a Software Instrument

Project overview

An accessible tour of the authoring model, rendered output, and two-lane music control behind DungeonOPC.

Open record

DungeonOPC: From Render to Room

Featured visual

A conceptual view of DungeonOPC's rendering-to-fixtures pipeline, where one authored visual field is sampled into distinct architectural light paths.

Open record

Testing Visual Intent at the Fixture Boundary

Testing and tooling deep dive

Open record

Directing the Room Without Micromanaging It

Interaction and orchestration note

Open record

From Render Texture to Fixture Path

Architecture deep dive

A closer look at image sampling, OPC transport, shared pattern controls, and fixture-aware visual testing.

Open record
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